Element | Size (in points) |
---|---|
Window (including status bar) | 320 x 480 pts |
Status Bar() | 20 pts |
View inside window (visible status bar) | 320 x 460 |
Navigation Bar | 44 pts |
Nav Bar Image /Toolbar Image | up to 20 x 20 pts (transparent PNG) |
Tab Bar | 49 pts |
Tab Bar Icon | up to 30 x 30 pts (transparent PNGs) |
Text Field | 31 pts |
Height of a view inside a navigation bar | 416 pts |
Height of a view inside a tab bar | 411 pts |
Height of a view inside a navbar and a tab bar | 367 pts |
Portrait Keyboard height | 216 pts |
Landscape Keyboard height | 162 pts |
Points vs. Pixels
The iPhone 4 introduced a high resolution display with twice the pixels of previous iPhones. However you don't have to modify your code to support high-res displays; the coordinate system goes by points rather than pixels, and the dimensions in points of the screen and all UI elements remain the same.
iOS 4 supports high resolution displays (like the iPhone 4 display) via the scale property on UIScreen, UIView, UIImage, and CALayer classes. If the object is displaying high-res content, its scale property is set to 2.0. Otherwise it defaults to 1.0.
All you need to do to support high-res displays is to provide @2x versions of the images in your project. See the or Apple documentation for for more info.
Adjusting Sizes
Click here to see how to adjust .
Additional References
- Apple Documentation:
- Apple Documentation: says "Typically, the size of a toolbar and navigation bar image is 20 x 20 points."
- Apple Documentation: says "The size of an tab bar image is typically 30 x 30 points."